Elisabet Malvebo (Phil.Lic./M.A.), Educational developer at the Swedish Naval Warfare Center.
Elisabet has a special interest in development of learning spaces, didactics and methodology in professional education. Elisabet is co-author of the theoretical model of didactic spatial competence (DiSCo) and is a member of the board of the network for higher education pedagogy development Swednet.
Joakim Carlsson (Master Sergeant), Project Manager at the Military Academy Halmstad. Joakim has a special interest in blended learning and didactic in military education.
Sub-area: Designing and developing learning assets
The starting point for growth in the Swedish Armed Forces is to educate more conscripts, cadets and officers. This has put us in a situation where few have to educate many. In order to manage this we aim at developing methodology and increase the usage of digital tools for learning in a blended course design as well as make room for more students in our physical learning spaces. In this presentation we want to put focus on the physical learning space as an asset for teaching and learning. We might think post-covid that the physical space has shown itself of no interest – just go online! - but the tendency is the opposite. The physical space has an effect on learning and is more than ever intertwined with digital tools*. In this presentation we will try to shortly cover the research area and connect this to the development of learning spaces in the Swedish Armed Forces, giving you a retrospect on development work done so far and the path we see ahead.
*Leijon, M. & Tieva, Å. (2021). Framtidens lärandemiljöer. En forskningsbaserad översikt. Rapport för Akademiska Hus; Leijon, M., Nordmo, I., Tieva, Å. Troelsen, R. (2022). Formal learning spaces in higher education – a systematic review. Teaching in Higher Education, DOI:10.1080/13562517.2022.2066469
Tore is a major from the Royal Danish Army with nearly 20 years of experience from deployments in Iraq, Afghanistan and now as a staff officer on NATO´s eastern border as well as from being instructor on the Royal Danish Military Academy.
Victoria has a masters degree in learning and innovative change. Victoria works at the Royal Danish Defence Colleges Educational Center where she, in addition to teaching trainers, sergeants, and officers in pedagogy and didactics, also advises and develops training courses and teaching materials.
This presentation sheds some light on how the use of simulators and wargaming in leadership exercises can support operational art and the development of Naturalistic Decision-Making skills (NDM) as mentioned in the NATO doctrine.
Our observations shows that NDM processes frequently take place during leadership exercises, but that these opportunities are not exploited in order to enhance the training of NDM. Some of the reasons for this lie in the lack of knowing and understanding, what NDM actually is, but also in the complex nature of this skill and the fact that the training tends to focus primarily on learning the doctrinal military decision-making process.
The presentation offers an insight into how natural decision-making is expressed in practice, as well as give practical examples of how wargaming and simulator exercises among other learning activities can support the development of this complex experience based skill. In particular, we will focus on the importance of reflection-in-action, friction and feedback.
Linda Bendiks Hasselström has a Master of Arts in English and a minor subject in Design. Her interest and work have always revolved around teaching as well as developing materials for online students. Currently, Linda is employed as a Digital Educational consultant at The Royal Danish Defence College where she works with the implementation of Technology-Enhanced Teaching and Blended Learning in the Danish Defence.
Stefan Astrup Madsen is a Warrant Officer II in the Army with a long experience in Education and Training at the The Royal Guards. He also has a Master of Education and Learning.
Stefan is employed as a Digital Educational consultant at The Royal Danish Defence College where he works with the implementation of Technology-Enhanced Teaching and Blended Learning in the Danish Defence.
Artificial intelligence (AI) is one of the most rapidly developing fields of technology today. In particular, Chat GPT, the popular AI chatbot created by OpenAI, has achieved remarkable growth and success in the last few months. Chat GPT uses a large-scale language model that can generate natural and engaging conversations with humans on various topics. It has reached 100 million users just two months after launching, making it the fastest-growing app ever. It has also been praised for its safety and quality improvements achieved by using reinforcement learning from human feedback. Chat GPT is an example of how generative AI can create new forms of communication and interaction that have huge potential for various applications and domains.
This workshop focuses on using AI to generate texts and pictures. The content of this workshop is at a basic level and it is mainly aimed at users who are not very familiar with AI. Therefore, if you already have experience or knowledge of AI, you might find some parts of this workshop too simple or repetitive. Participants are required to bring a computer as the workshop contains practical exercises on how to generate pictures and texts using AI.
Masterdegree in journalism and documentary. Worked with film and videoproduction since graduation in 2013.
Started at Norwegian Defence University College (NDUC) in 2019 as producer and have made around 400 videos during the time there.
The purpose of the presentation is to showcase different kinds of videos we produce at NDUC.
When I started at NDUC, I had the mindset of producing videos effective and a large amount of them. During covid-19, all of our classroom-lectures went digital and we had to produce an abundance of videos, fast. I will talk about different "subgenres" of videolectures we use and the purpose of them. There will be a videotour of our studio and the necessary equipment, practical guidelines and mindset we think you need to be successful with videoproduction. You will see some of our bigger projects and some shorter and more ordinary ones.
The core of the presentation is showing and sharing the actual videos we have produced and experiences with them.
Annasofie is a teaching and learning consultant at The Royal Danish Defence College. She has an MA in pedagogy and didactics and has extensive experience as both teacher and counselor.
Her main areas of work include training of teachers in different sectors, development of teaching courses and pedagogical/didactic consultancy.
Her key skills and interests include E-learning, learning culture, "civic literacy", storytelling in education, PBL and reflective practise learning.
This presentation adresses the changing norms and rules of behaviour and interaction in physical versus digital communities and how this affects the (manily online) framework for Learning and Development and the role of the educator.
Lately the Danish Defence had cases of abusive and offensive behavior which, ofcourse, was scrutinized by the media. The “me too” waves were rolling but it’s different and worse when it happens for those in uniforms. That, alongside with encounters with frustrated educators across The Royal Danish Military Academy made me wonder: What happened to “esprit de corps” and “band of brothers”, that’s supposed to be in a soldiers DNA?
As a bystander and fellow practitioner it lead me to think that maybe we are not very good at just being around one another as we used to. Maybe it is no longer natural for us to take part in a community. And this complicates the framework for learning and development and challenges the role of the educator.
If you want to learn more about how communities of practice and communities of learning work, there are many great sources. The work of developmental psychologist Robert Keagan and Danish psychologist and researcher in leadership Svend Brinkmann alongside with Etienne Wenger, all offer some understandings on learning and development in communities.
To explain the collapse in our ability to be part of a community, I looked at the work of philosopher and logician, Vincent F Hendricks, that in his latest publications shed some light on WHY we struggle to participate in communities in a “post-factual” world where we act accordingly to the ”The Online Disinhibition Effect”. Our primary arena of socializing and acquiring norms and rules of behavior and behavioral adjustments takes place online, takes place in the “wild west”.
So the question is: how do we work with digital literacy in a way that improves our learning community and environment? Looking to Amy Edmonsons theory on psychological safety, we will address and discuss how we - across age, gender, abilities and preferences - figure out the norms and rules of interaction in a community of practice and learning. This will lead up to a panel discussion about how we, as participants in a community, could address basic values, attitudes and actions in both digital and physical communities.
Presentation of the concept “civil literacy”
Understand how the digital influences communities of practice and learning.
How to facilitate this discussion with students/colleagues.
M.Sc.Ed Hanna Laakso works as an eLearning Designer in the Finnish Air Force Academy. For the past two years her main areas at work have been digital pedagogy, educational technology and developing learning environments. At the moment she is studying her second master's degree on educational technology. Her main areas of intrest are learning and developing digipedagogical competence of the personel.
M.Sc. (tech) Ville Manninen works as an eLearning expert in the Army Academy of Finland. He also teaches military technology and has a strong background on applied mathematics.
M.Sc.IT Sonja Pyykkönen is a Digital Learning Specialist in The Border and Coast Guard Academy of The Finnish Border Guard. She leads the EdTech Team that is responsible for online course production and elearning environments and digital simulators.
M.Sc.Ed Hanna Markoff is an Education Specialist in the Finnish National Defence University. For the past few years her main areas at work have been digital pedagogy, eLearning, educational technology and learning environments.
M.Sc.Ed / BA Marko Pikkarainen works as Senior Planning Advisor in Defence Command Finland. His main working theme is 2030 century´s learning strategies. He is also Post Graduate studying in Turku University and making 60ects Learning and Teaching Specialization Program in Digital Environments.
Improving and developing the digital skills of military personnel is an increasingly important topic, even during the post-Covid19 times. In this presentation, we introduce one way to achieve such a result in a form of biweekly educational online sessions. The topics of the session vary from very detailed examples of eLearning activities (such as Exam or H5P) or office tools (such as Excel) to more abstract pedagogical challenges (such as 'How to give a great hybrid lesson'). These sessions are organized and maintained by a self-directed interorganizational network between almost all of the military institutions in Finland.
In this presentation we talk about most important observations and lessons learned that has emerged during these two years. How it all started and what made it possible? To keep the sessions going, constant use of resources is required. The organizing network also learns, increasing our own competence in our daily work. This is one of the main points why this network keeps working. We also present our idea of sharing some of the workload to experts in order to harness the expertise from all over the organization.
Based on our observations, especially on those that didn't work, we need to develop our methods. At least we should find a way to move learning closer to learner and split the learning into smaller bites. We wish to share our ideas about future development and also involve our audience to share ideas to build digital competence for the military personnel.
Martin Hans Jensen holds a Bachelor of education and Master of Information technology. For more than a decade, Martin has focused on learning and IT. Today Martin is Learning Consultant at The Royal Danish Defence College where he works with Moodle, Technology-Enhanced Teaching and Blended Learning in the Danish Defence. Alongside his work, Martin has 20 years of experience with sound productions and his versatile knowledge gives him an edge in podcast production.
Mia Søgaard Hedlund has a Master of Science in Marketing and Communications and is currently studying a Master in Information- and Communications Technology and Learning. Mia has several years of experience as a teacher and is particularly interested in how technology is utilised to support students’ learning processes. Mia is employed as a Digital Educational Consultant at The Royal Danish Defence College where she works with the implementation of Technology-Enhanced Teaching and Blended Learning in the Danish Defence.
Are you curious about how to use podcast in your teaching?
In this workshop, we will introduce theory on why and how using podcast can enhance your teaching and create flexibility for your students. Other topics we will introduce:
• Recording equipment
• Sound editing
• Different podcast genres
Be prepared to get tips and tricks and get started producing your own podcast. Bring your mobile phone as we will be working hands-on with various podcast elements.
Captain Brian Lundberg Kristensen, head of training at the Danish Army NCO Scool. --->
WO-II Bob Ludvigsen and Captain Brian Lundberg Kristensen both work at the education section at the Danish Army NCO School and are thereby responsible for the practical development of electronically supported learning objects and the construction of learning processes as well as the didactic approach to the school's education programs.
Being an NCO is like mastering a craft. The essence of the profession is practically related. They use their hands, body and mind in the field, and at first glance, the making of NCOs and digital learning does not appear to be the perfect match.
However, our experiences showed us different, and by using training videos combined with Moodle as our platform, we witness a significant increase on the professional output amongst our trainees.
By using Moodle and videos prior to any tactical activity, we both support different learning preferences and at the same time, we are able to visualize, what will meet the trainees, when they show up in the field.
Due to lack of real scale training units at the NCO school, we instead looked for a digital solution. We will show examples of how, we have created animated videos in order to visualize platoon, company and battalion maneuvers.
During this workshop - (90 min.), the participants will for a moment become trainees at the Danish Army NCO School and try for them self to take part in a digitally supported lesson. To get the most out of this workshop, it is a good idea to bring some kind of device (mobile phone, iPad or laptop) so that you can take an active part in the exercises.
Author, online educator and social entrepreneur with vast experience with technology and statistical methods. Currently pursuing a PhD program in learning analytics.
Moodle is a leader among open source LMSs with free price tag and over 175 million active users worldwide. In recent years, it introduced learning analytics tools as a core part of the LMS platform.
In this session, you will learn how easily you can utilize learning analytics and machine-learning driven models in Moodle. The powerful Moodle Analytics API allows Moodle site managers to create their own models by combining indicators and targets. The internally trained machine-learning algorithm uses the predefined paths to predict the probability of the target. For example, you can foresee chances of a student leaving their studies. In such a case, a set of certain automated mitigation actions can be executed, e.g. sending a notification or reminder to the student, or feeding reports to support building new adaptive learning environment.
We will show in detail how to enable and deploy learning analytics, create and train custom models, gain specific insight reports, and execute bulk actions.
Joakim Carlsson (Master Sergeant), Project Manager at the Military Academy Halmstad. Joakim has a special interest in blended learning and didactics in military education.
Elisabet Malvebo (Phil.Lic./M.A.), Educational developer at the Swedish Naval Warfare Center.
Elisabet has a special interest in development of learning spaces, didactics and methodology in
Elisabet is co-author of the theoretical model of didactic spatial competence (DiSCo) and is a member of the board of the network for higher education pedagogy development Swednet.
ABC learning design is a method to help teachers review and redesign their courses for blended modes.
Originally run as hand-on face-to-face workshops, in just 90 minutes teaching teams work together to create a visual ‘storyboard’ of activities representing the student journey.
ABC has been found particularly useful for new courses/programmes or those changing to an online or more blended format. The approach generates high levels of engagement, and stimulates creative informed dialogue and group reflection about course design.
Bagira Netherlands General manager.
Bagira focuses on simulators for defense forces. Bagira develops simulation products and brings full-scale simulation solutions. Our vision is to allow training for mission readiness in an intuitive, easy-to-use, realistic simulation.
Until recently, I was commander of an armor battalion in the Israel Defence Force as a lieutenant colonel.
Technology brings a lot of new possibilities in Training. For example, you will be a better warrior if you do the drills repeatedly. Simulators can make it happen with fewer logistics, less coordination, and fewer safety measurements, and it's less expensive. You can come with your unit to the simulator and start Training. You don't need anyone in most cases.
In the infantry, we can see significant development in training the ultimate warrior without firing one bullet (almost).
WARTAC (Warrior readiness training center) is a new methodology for home base training of individual soldiers, squads, and commanders.
What is WARTAC?
WARTAC is a static or mobile indoor and outdoor training platform designed to improve individual combat skills and unit tactical skills.
The WARTAC integrates several training technologies, including virtual and live simulation, indoor and outdoor, into a central management tool.
The WARTAC is a Company-level training across three facilities by platoon: live fire range, urban tactical engagement simulation, and WARTAC indoor simulators.
Training fundamental soldier skills from the 1st week
Performant manager - Real-time performance monitoring, measurement, and analysis of all trainee training data (performances, tasks, bio-metric, and other relevant information).
Data collection for AAR and analysis
So with this tech, you can train a lot and shoot less (live fire). Soldiers can
learn basic weapon & engagement skills, then move Training on advanced weapon skills Cognitive, escalation of force) and even do collective Training.
It's practical and brings results. With WARTAC you find the unit in advanced stages after three weeks. Just train; nothing else matters. Mission readiness is what good simulators and WARTAC brings to units.
Stefan Stenbom is an Associate Professor in Learning in Engineering Sciences at the Division of Digital Learning, Department of Learning in Engineering Sciences at KTH Royal Institute of Technology. His research interests include analysis of online and blended learning environments and the Community of Inquiry theoretical framework. Stefan Stenbom is also a Lieutenant in the Swedish Armed Force’s home guard serving as the deputy commander for the 234.intelligence company.
This workshop follows up on the "Digital Learning as a Community of Inquiry" keynote presentation. The Community of Inquiry framework is a widely recognized approach to understanding and improving the quality of digital learning. The workshop will provide you with hands-on experience of designing a digital learning environment using the framework through case studies and interactive activities. We will also discuss how various technologies and teaching strategies to support cognitive, social, and teaching presence can be implemented in your own digital learning environments.
Mr. Pohjola is a producer in The Finnish Defence Forces ADL Office and has a long history working in the military related media archival, media production projects and conscript training in the media field.
He is also a product owner of all the archived video material and has a large knowledge base of all the educational videos and the conscript training behind the efficient nationwide media producing capabilities in The Finnish Defence Forces.
During Covid-19 The Finnish Defence Forces completely changed its way of thinking about the media conscript training. The transition from residential classroom and practical training (approximately a week training) to online and remote work was not an easy task as the training is a mandatory for nationwide in-line production and efficiency standard. We share the process of change and show some of tools that made the transition possible without any drops in the constancy and performance from the previous line of training.
Gigi Roman is a Course Director of the NATO eLearning Instructional Design course and the Advanced Distributed Learning (eLearning) Coordinator responsible for NATO School's online education, training and online content management, including new product design and strategic relationships for the organization learning management system, authoring tools and collaboration solutions.
In previous roles with NATO School and PfP community, he has overseen the development of web-based knowledge management systems and the re purposing of instructional materials for online delivery.
For most education and training facilities, online training and education became in the last last years the only way to continue providing their students education and training needed. Therefore eLearning experts, educators and of course organizations looked into options to repurpose course continent in various online forms including video lectures. The aim of this workshop is to share the best practices from producing video lectures using Open Broadcasting Software - OBS. During a 40 minutes session, Mr. Roman will provide hands on demonstration, starting with Open Broadcaster Software overview, continuing with basic settings for adding a scene with video, audio, image background, window, display and/or browser captures including findings and practical examples for recording video lectures using this open source software. He will be also available for discussions.
Collective and Individual Learning Technologies Specialist.
SCRUM and Prince2 certified Program/Project Manager with broad experience.
This session will talk about the results of an experiment that NATO HQ SACT conducted in November 2022 in Latvian 5G testbed.
The goal was to conduct a proof-of-concept experiment in order to deliver expert level training and assistance through virtual means combining augmented reality, virtual reality, and 5G technologies.
Our main objectives were:
Magnus Gudmundsson, Civil project manager in educational development for netbased training at the Military Academy in Halmstad in the unit for leadership and pedagogy. I trained in interactive media 1999-2000. Started as a data systems engineer and programmer for the swedish ermed forces in 2000. From 2004-2014, I was a producer of digital learning resources within the Swedish armed forces. Since then, I have been working in educational development with a focus on new technologies in digital learning such as VR, AR, and AI providing technical support for online learning.
The project aims to investigate the potential benefits of using VR technology as a digital learning resource for training and assessment in the Swedish Armed Forces. The main question being examined is whether soldiers become better decision-makers under pressure when they have the ability to train as much as they want, regardless of time and resources.
The project also aims to determine the requirements for learning resources and systems for VR training scenarios. The proposal is to test the technology with a group of five individuals who have access to train in a VR environment while the rest train traditionally, and to compare the results between the two groups, The project has developed 3 virtual environments and 3 scenarios for decision-making training. The system uses off-the-shelf products and is designed to interpret voice commands and identify unsafe areas. There is also interest in researching the use of VR in education for understanding how people interact with others, how they handle deviant behavior, and how they make decisions in difficult situations.
Keynote speakers: 45 mins.
Speakers (Auditorium): 30 mins.
Parallel sessions: 40 mins.
Workshops: 2x40 mins. or
Workshop: 90 mins.
Exhibition in every break